![nfs undercover intense police chase nfs undercover intense police chase](https://i.ytimg.com/vi/ZtL-mzYoXjU/hqdefault.jpg)
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I'll admit that I like having the option of backing down the challenge level if I perhaps overstated my street-racing skills at the outset. Still, in Undercover, this deviation from the norm doesn't present a problem because you can change the difficulty setting whenever you wish. Most racers start you off easy enough, and then they ramp up the difficulty in later events when you've proven that you can handle it. This in itself is a little obtuse for an arcade racer of contemporary design. You have the option of starting your career at your preferred difficulty level. It's actually duller than it sounds, adding little, if anything, to game. Win some races, take some clandestine jobs, and bring down the syndicates. There's some nonsense backstory about working as an undercover cop planted in the Tri-Cities illegal racing scene to charm your way into the good graces of the local crime bosses.
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The Undercover career mode is the usual fare: You earn rank points, style points and money to upgrade your car or buy new cars. There's nothing compelling to do, and there's nothing to make anyone who wants to love this game even like it. Ideally, I could take the high road and find elements of gameplay to love in this ugly duckling, but there's not only nothing here to salvage this title from the annals of failed racers, but there's also literally almost nothing here. They look fine, and they're about the only thing in this game that does. Fortunately, so we don't have to sit through rendered animations and figure out what exactly they are supposed to be, the cut scenes are full-motion video with real sets and actors. In-game audio is likewise uninspired and generally poor.
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I had to close the blinds and turn off the lights in the room to get an image on my TV that I could bear to watch for long periods. With the graphics so hobbled, you'd think the draw distance could impress, but no cars in front very blatantly pop in, at first as rather undifferentiated black boxes. Nothing says "dog" like game graphics that look like abstract art - especially when the art director didn't intend it that way. No matter how weak the graphical presentation may have been in the simultaneously released HD editions of Undercover, the car, road and environmental models in this Wii title are just awful. Yet again, here is a Wii edition of a multiplatform title with miserable graphics. However, I can expect the kind of quality that lots of third-party developers got out of the GameCube to turn up in their Wii titles. Sure, graphics don't make the game - not all of the game, anyway - and I can't fairly compare the Wii version of a title with its HD console counterparts. The game's graphics, on the other hand, look to be a deliberate attempt at making a mess.
![nfs undercover intense police chase nfs undercover intense police chase](https://i.ytimg.com/vi/xyOOXG79lcA/hqdefault.jpg)
This game supports about anything that even reminds of you a racing controller. Finally, Undercover is presently the one and only title to accommodate Logitech's very nice Speed Force Wireless force feedback controller. The classic and GameCube controllers use the traditional analog stick control scheme common to most console racers. Undercover not only supports the Wii classic controller but also the legacy GameCube controllers as well. You can choose to use the Nunchuk with your Wiimote if you prefer a stick for steering over waggling your Wiimote. The Wiimote and its accelerometer, and by default any number of steering wheel controller shells on the market, are supported, obviously. Undercover supports the most controller options I think I've seen in any one game, racing or otherwise, in quite a long time.
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Sadly, Undercover is not at all what NFS fans were looking for when they heard their favorite series was going back to its roots.Īt points, Need for Speed: Undercover appears to be a sincere effort at making a good, well-designed game.
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Pro Street is surely a better game, yet may deserve poorer reception for deviating so very far from the old, winning NFS formula. It's a toss-up, which title is indeed the franchise's nadir, Pro Street or Undercover. Unfortunately, EA is better off claiming this title is merely an errant product of a lengthy rebuilding process. Based on exceptionally poor reception of Need For Speed: Pro Street, EA determined to make this new title in the franchise, Need for Speed Undercover, a welcome return to the open-world, mostly arcade tone of the series' heyday.